Thoughts on the topic. (Pearl Harbour 3D Animation)
Quite a vast task to encompass all aspects of the events
surrounding and occurring at Pearl Harbour. Could include many models. Planes,
Boats, Buildings, People? Bombs allow for explosion techniques, atmospheric
apparatus etc. Exploration of other particle effects is an opportunity. Could
be interesting to consider how to transpose the ideas and themes of the topic
into an alternate scene. Could explore different time or place or realm or
something very strange and explore some more bizarre options to make the piece
unique and different from just a historical look at the events of Pearl
Harbour. Water could be a key feature
and how to deal with the water is going to be a learning curve. The water
motion could be done via modifiers to the plane, or perhaps something based
more in the texture. It could also be done via mass volumes of particles, but
this could prove too taxing for machines. Water could be removed if the
interpretation is outside of the realistic events.
Thoughts on previous example footage.
Audio was rushed and not thought out as well as it could
have been. Dialogue perhaps needed greater drama to the tone and more
separation between sentences to add gravitas. Sound effects were quite limited
and repetitive, could have done with more variety in the explosions and debris
sounds. Models were well crafted, propellers were somewhat slow (or at least
appeared so), possibly could have been going faster to suggest the blurred
motion of a real propeller. Shots were not necessarily the most interesting
that they could have been; with the freedom of the cameras in 3DS Max more
strange and unique camera shots could have been achieved. Compressing the
entire tale into a 3 minute piece may have been an error as it seemed a little
rushed in giving out the content. The ideas behind showing the war table effect
with models being pushed away as planes passed over was fantastic and the
execution of the idea was well done.
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