Well even though the previous post suggested the task ought
to be colouring the buildings crafted, I ended up changing to a different idea
and performed more construction. This time it was a car, as it felt like that
would give some life to the island setting, the car could be moving around the
island, this should be a simple path constraint however at this stage it is
merely the modelling that is the focus.
The car began life much like the buildings and using the
same method of adding vertices and connecting those vertices I pulled out the
car to match the reference image of a 1940’s Dodge Staff Car. I included small
details like the wing mirrors and even the lock and door handle. It took quite
some time and this method didn’t fully go to plan, with the model warping and
twisting on occasion, but eventually I worked out ways to do things and get it
into the shape I desired.
After the construction of the main chassis was finished I
was informed of a method of construction that might have proven a little
simpler in the long run, this method was lofting. Although aware of the loft
tool I had very little experience in it and only knew the very basic functions,
i.e. take a path and a shape and have that shape run down the path to create a
new shape. This new information was slightly more advanced and allowed for more
complex shapes to be crafted. The way it worked was to be able to set different
shapes at different points of the path, therefore you could have a square front
and back but have a circular middle, or in the case of making the car simple
you could have the bonnet shape between 0 and 33% then have the main body shape
between 33% and 90% culminating in a boot section between 90% and 100%. With
very few inputs needed this would have undoubtedly been quicker, any errors
could also have been worked out by transforming it into a poly and making
further adjustments to the shape.
The finishing touches to the main car shape were the bumper
which was made as separate shape and then merely grouped with the main body and
the new mode of motion, the hover jets. To keep with the fantasy flying motif
the wheels were replaced with an alternate design. Originally I tried fan style
extras but decided that in no placement I could think of did they look
appropriate, so ultimately I settled on a more hover inspired design.
This time the job is to definitely colour everything, now
including the car.
![]() |
The best front view that could be found, it did make modelling awkward but I managed. |
![]() |
The side reference plate that I used for the car |
![]() |
Once more I stumble into the trap of plausibly unnecessary detail by including wing mirrors |
![]() |
The bumper was made with symmetry as with the rest of the car. |
No comments:
Post a Comment