As a big finish to the piece it was always thought that a
large explosion from one of the bomb drops would be a good plan. Therefore it
is roughly what was accomplished. The scene is designed to be a contrast
between what the island once was and what the island has now become. This is
why the island changes from those two states while the bomb is left as the
focal point.
To realize this idea a destroyed Island state was
constructed, this included planes crashed into buildings, a car flipped upside
down, propellers flying about, and general smoke and flame, the bomb was then
dropped from a burning Japanese plane and heads towards the island. A little
above the ground time slows down and the bomb is panned around 360 degrees. To
match this to a pristine version of the island, I grouped the objects utilised
for this scene and merged them into an older version of the island which was
setup to look normal and without any smoke or flames. Rendering out the same
camera angle from a point a little later from the plane view meant I could get
the same angle at the same pace so that the two can later be edited together to
shift between the chaos island and the normal island.
A key element of this section was the propeller slamming
into the wall, although extremely quick and easily missed, this part was
interesting to accomplish. I began by spinning the propeller into the wall with
simple key frame animation, but the debris was created via a PFSource. The
source was situated within the wall and using the particle view, I tried to
find a way to get object fragments like with other particle arrays.
Unfortunately I couldn’t find it but had accidentally set the PFSource to eject
the building several times over. Initially it was huge full sized buildings
being thrust out, but when I tweaked the size it sort of looked like bricks, it
was a little bit lazy to leave it but the tiny buildings did actually work and
with the scene being quite so swift it made no visual difference. As an added
factor to this element I included a deflector on the floor in order to catch
the debris and for it to pile up.
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